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Digital cameras are everywhere now, and it’s time for the
casual photographer to “catch up” and understand the basic terms and
definitions. This document strives to do
that, in a simplified manner.
Digital
What, exactly, does ‘digital’ mean? Computers (and digital cameras) work in
digital format, meaning that everything boils to “ones and zeros.” Humans work in a “tens” system (because we
have ten fingers and toes) but computers work in a “binary” system, meaning
everything is either “on” or “off.”
There are just two values in a binary system, and all information must
be represented in a binary code. How the
heck do they do that? By using the basic
unit of a “bit”, and putting bits together as “bytes” you can represent a huge
amount of data.
Think of a “bit” as a light switch, either ON or OFF.
If you only had ONE
bit (or light switch) to convey your message, you could only send TWO messages: either ON or OFF; YES or NO;
GO or NO GO.
If you had TWO
bits, you send the following FOUR
different messages:
ON, ON or ON, OFF or OFF, OFF or OFF, ON
If you had THREE
bits, you could send EIGHT different
messages or patterns:
ON, ON, ON
ON, ON, OFF
ON, OFF, OFF
OFF, OFF, OFF
OFF, OFF, ON
OFF, ON, ON
OFF, ON, OFF
ON, OFF, ON
With four bits you can send 16 different “patterns” (2
raised to the 4th power = 16).
With five bits you can send 32 patterns. Six bits allows 64 patterns, etc. Computer scientists decided to group EIGHT
bits together to form a “byte”, and to use the 256 different patterns possible
to represent information that humans can understand. So when you talk about “megabytes” and
“gigabytes”, what you’re really referring to is large groups of ON and OFF
switches, representing numbers, colors, and other things that humans
understand.
When it comes to digital photos, the “depth” of an image
refers to how many colors are shown. A
black and white image is relatively easy to convert to digital, since black and
white are only two choices and digital is built on blocks of two choices. So it takes fewer bytes to represent the
image. Each byte can represent multiple
dots or either black or white (plus some other information). If you have a 256-color photo, it takes one
byte just to represent the color of one dot in that image. A “full-color” image is usually 2 million
different colors (the human eye can’t really distinguish that many, but that’s
besides the point), and so requires many more bytes of digital information to
represent the image.
All these discussions about bits, bytes and depth refer to
the digital camera FILE SIZE. This is
the amount of hard drive space required to store pictures. Certain types of images store smaller than
others (JPG’s, GIF’s, etc.) but regardless, when a photo is described as 2
megaBYTES in size, that refers to the PC real estate it takes up, not the size
on someone’s screen.
PIXELS
The “resolution” of a digital photograph is measured in
pixels. Basically, resolution describes
a large grid of dots (pixels), with each pixel holding a certain color. The bigger the grid, the more color
variation you can show, but at a higher cost in file size. Digital cameras usually take photos that are
about 1600 pixels wide by 1200 pixels high.
Some higher end cameras can be much larger. If you multiply 1600 times 1200, you get
1,920,000, or almost 2 million. Mega
means “million”, so a camera that takes pictures at 1600x1200 is a 2 MegaPIXEL
camera. MegaPIXELS do not equal
megaBYTES. Because of compression in
the camera and in the file type, a 2 megaPIXEL image is approximately 150,000
BYTES.
The resolutions of computer devices vary. Digital photos can run from 1280x960 pixels to
3280x3280 pixels and beyond. Computer
screens, however, use pixels-per-inch
(ppi) and their range is usually from 800x600 to 1280x960. Printers measure their resolution in dots-per-inch (dpi). Computer screens are usually 96 ppi and home
printers often print at 1440 dpi. So, it
all gets very confusing when moving between camera and screen and printer.
A handy approximation for digital photos is:
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1 Megapixel is 1280 x 960 = 4" x 6"
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2 Megapixel is 1600 x 1200 = 5" x 7"
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3 Megapixel is 2048 x 1536 = 8" x 10"
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4 Megapixel is 2272 x 1704 = 11" x 14"
When you open up a large digital image on your computer
screen, it will likely have a larger resolution that your screen can
handle (images are usually 1280+ wide,
a PC screen 1024 wide). So, the software
that you use to display the image will normally zoom out or “shrink” the photo
to fit within your screen size. It does
this by throwing away pixels, and only showing you every other or every third
pixel. The human eye ignores the “gaps”
and rebuilds the picture in your brain.
The PC hasn’t actually altered the image on the hard drive, it has only
altered the electronic copy that it is transmitting to the screen for you to
see.
JPEG and Compression
When a camera or PC software makes a digital image, it saves
it as a certain file TYPE. One type is a
BITMAP, which is essential a huge grid, laid out just like the image
itself: the width and height are equal
to the pixel width and height, and the depth is stored in bytes as data. Bitmaps are HUGE files and take up lots of
hard drive space. The original bitmap
format was by Microsoft, and had a BMP extension. Tagged Image Format (TIF) is also another
bitmap type. It is known as a LOSSLESS
file type, since ALL the data is in the file.
You should avoid using bitmaps were possible.
The Joint Photographic Experts Group (JPEG) created a
standard of photo compression and file type that most digital cameras use
today. In a nutshell, the JPG format
“throws away” extra data from the original pixels, making the filesize smaller. It uses an algorithm to represent data that
repeats, so for instance, instead of placing 1000 bytes in a row of “sky blue,”
it might place the single byte that represents “sky blue” followed by a formula
that says “repeat 1000 times.”
Every time you open and re-save a file in the JPG format,
the compression algorithm throws away a little bit more data. This reduces the quality each time. This is known as a LOSSY file type.
Resizing Your Digital Photos
Don’t. At least,
don’t alter the original.
If you think your digital photos are “too big” because they
scroll off your screen, then you need to adjust the ZOOM of your software. If you resize the photo so that it looks good
on your screen, it may loose too much information from the JPG compression to
make a good paper print. If you size
your photos down so that they “fit” into an email, you will loose detail that
you want later for other purposes.
Always keep the original JPG or RAW (camera format) file in a safe
place, and only work with copies. That
way you can scale them up or down or web-sized or email size, but still have
quality images if you decide to print them out.
Here are some guidelines, both in resolution and filesize:
ORIGINAL FILE:
Leave at original resolution and filesize. If you edit the original, always do a “Save
As…” and place the new file in a different location.
PRINTING:
You can crop out unwanted portions of a picture and zoom in
for greater detail before printing. Set
you JPG compression quality to “High” and use the crop to these sizes:
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1280 x 960
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4 x 6
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1600 x 1200
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5 x 7
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2048 x 1536
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8 x 10
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2272 x 1704
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11 x 14
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160 pixels
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Per inch of print (approx)
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EMAIL:
Try not to email pictures.
It chokes down the internet. Use
an online service like Picasa or Shutterfly, then email the link. If you have to email a picture, filesize if
the most important criteria. Less than
100kilobytes per picture, and certainly no more than 5 pictures in an
email. Otherwise the other person’s
email server may reject your message.
WEB:
Most people run their browsers at no more than 800 pixels
wide. So any web picture on a site will
be too big if it’s wider than 800. I
always aim to keep my web images no wider than 600 pixels, and even
400-500. Filesize is also important in a
web page, because if it takes too long to load, people will leave. I try to keep my web pics under 50kb. 30kb is best.
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